AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on Android in Turkey for Q1 2024
Discover the performance trends of the top 5 bubble shooter games on Android in Turkey during the first quarter of 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 bubble shooter games on Android in Turkey showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Bubble Shooter Rainbow from Blackout Lab experienced fluctuations in weekly revenue, peaking at approximately $67 in the final week of March. Weekly downloads reached their highest at around 24.4K in late January, while weekly active users peaked at 309K during the same period before stabilizing around 278K by the end of the quarter.
Pop Designer - Home Renovation from Bubble Pop Puzzle Studio saw a significant spike in weekly downloads mid-January, reaching 27.9K, but declined steadily to around 1.3K by the end of March. Weekly active users peaked at 30.7K in January and dropped to approximately 20.5K by the end of the quarter. The game generated minimal revenue, with the highest being $7 in late January.
Marble Match Origin by LeisureLab Studios had a relatively stable weekly revenue, averaging around $300, with a slight peak at $371 in early January. Weekly downloads showed an increasing trend towards the end of the quarter, reaching 14.4K in late March. Weekly active users also saw a rise, hitting a high of approximately 67.3K by the quarter's end.
Bubble Pop King - Pop for fun from X Games Tube had a surge in weekly downloads in mid-February, peaking at 23.3K, before dropping to around 3.4K by the end of March. Weekly active users followed a similar pattern, peaking at 47K in mid-February and settling around 28.4K by the end of the quarter. The game recorded negligible revenue, with just $1 in the last week of March.
Bubble Shooter - Home Design by Bubble Bear game had a consistent decline in weekly downloads, starting from 7.4K in early January and ending at 3.8K in late March. Weekly active users also decreased over the quarter, from 13.5K in early January to 7.9K by the end of March. The game did not generate any significant revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.